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Digital Universities V.3 (2016) n. 2-3
International best practices and applications
Autori: Sisselman Amanda
Full English text
Formato: 21 x 29,7 cm
Legatura: Filorefe
Pagine: 172
Anno edizione: 2016
ISBN: 9788849233476
EAN: 977238529900360023
UB. INT. : T306A
Contenuto
INDEX
Blended learning for non-traditional students in the Human Services
REBECCA BONANNO, AMANDA SISSELMAN
Non-traditional facilitation methods for non-traditional students
BOUROUAIEH DOUADI PAMELA ALLEN, PAUL WITHEY, DEB LAWTON, CARLOS TASSO DE AQUINO
Game-based learning and game construction as an e-learning strategy in programming education
MARIE OLSSON, PETER MOZELIUS
E-learning systems and adaptability patterns in the online education
MAJA ZELIHIC, BILL DAVIS, KEVIN KUZNIA
Development of first full online courses at the Open University of Japan
KUMIKO AOKI
New challenges and opportunities offered by crowdsourcing in lifelong learning and adult education: the experience of CIHEAMMediterranean Agronomic Institute of Bari (MAIB)
ONOFRIO LORUSSO, LUIGI SISTO
Moving towards release candidate of gamification 3.0. Bug fixes, changes and performance improvements
EVANGELOS SITAS
On the design of the academic virtual laboratory Structural Design
ERNESTO GRANDE
A learning-centered approach to higher education: professional success in the 21st Century
CARLOS TASSO DE AQUINO, ROBERT ROBERTSON, PAMELA ALLEN, PAUL WITHEY
Maker activities: an experience in the Business Administration course
ANTONIO JOSÉ MELO LEITE JÚNIOR, FELIPE TAVARES DE
ALMEIDA, LUIZ CARLOS MURAKAMI
A laboratory companion for Introductory Physics students: basic suggestion and two worked out examples
FABRIZIO FONTANA, MATTEO MARTINI
Virtual laboratory of Infrastructures: Roads & Territory
VALERIO VERALDI
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